My next post on dystopian effects is on clothes. I know in my previous post I mentioned that I'm still unsure on what my characters are going to wear etc. but I wanted to know how to totally reck some clothing to look like it was worn in a dystopian environment, and this is what I found on ruining clothing such as a hoodie etc:
What you will need:
old/cheap clothes | black paint (not water based) | dirt | rubber gloves | sharp object (e.g. scalpel knife or curry comb) | lacquer (clear nail varnish will do)
1. Run sharp object down the base of the hoodie underneath the pocket and tear up and around where you wants the hoodie to look worn, battered and old. Also tear around the edges of the hood, sleeves, cuffs and maybe the collar because these would probably be used regularly.
REMEMBER
Don't tear too much or you'll look like you've completely destroyed the hoodie and it will not have the desired effect
2. Next, get your paint (you're going to need to wear the rubber gloves now) and put the paint on the rubber gloves whilst you are wearing them. Then rub the black paint over the fabric and make it look all stained and weathered
3. Once you are happy with how much paint is on start adding dirt, which will add to the weathered, worn look.
4. Dust the hoodie but make sure that the dirt stains remain
5. Then add a the lacquer once the paint is dry
6. Then you have a ruined hoodie!
I took wrote the instructions up from this video here <--- click this. It was really useful and I think I'm going to use these effects on other items of clothing such as old shirts, tops, trousers and maybe even skirts or dresses - yes I have actually seen some examples of these, so surprisingly they must exist.
I'm planning on getting the clothes for my characters from a charity shop. The money will be going to a good cause and you can find a variety of things in there that a normal clothes shop probably wouldn't stock.
That's all for now, but hopefully I'll find some more things to add for my dystopian effects for my dystopian film opening.
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